package game.targets.sound;

import com.badlogic.gdx.audio.Music;

public class NullAudio implements IAudio{

	public NullAudio(){
		
	}
	@Override
	public void playSound(int soundID) {
	}

	@Override
	public void stopSound(int soundID) {
	}

	@Override
	public void stopAllSounds() {
	}

	@Override
	public void playMusic() {
	}

	@Override
	public void stopMusic() {
	}
	@Override
	public void setSoundFXVolume(float vol) {
	}
	@Override
	public void setMusicVolume(float vol) {
	}
    @Override
    public void pickMusic() {
        // TODO Auto-generated method stub
        
    }
    @Override
    public Music getMusic() {
        // TODO Auto-generated method stub
        return null;
    }

}
